Thursday, January 4, 2018 Update: v1.1.1 -- Ornament Scoring, Bugfixes, and Season 2 Start

  • TLDR Ornament scoring now in place. Equip an ornament on any piece of armor it applies to, refresh your collection, and permanently earn credit for it.
  • TLDR Season 2 will officially begin with the weekly reset Tuesday, January 9 at 12:00 PM Eastern time.

Hello again guardians!

Today I'm pushing the first update since the huge roll out of version 1.1.

With the holidays and the huge amount of work that went into 1.1 prior to its launch, I've been taking a bit of a break. However, I'm back at it, revitalized, and ready to get Season 2 fully rolling.

As a bit of a post-mortem on the 1.1 launch, it seems like the update has been a huge success. Versus last month, traffic to the site has more than tripled! This means more competition on the leaderboard and more people to spread the word about the site, which is good news for all of us.

Ornament Scoring

Increase in traffic aside, there were some things left unfinished in the previous update. The biggest among them is Ornament Scoring, which today's update aims to fix. As discussed in the 1.1 blog post on Season 2 Leaderboard scoring, the Bungie API doesn't give me a great way to track progress toward unlocking ornaments. In an ideal world, I'd be able to show the same progress bar that you see in game, to be able to see that you're at X out of Y toward each component of each requirement. Unfortunately, there's just no way to see that progress in the API at the moment (or I'm an idiot and can't find it -- also a possibility).

Regardless, the system I've come up with for today's update allows us to begin earning credit for unlocked ornaments. To earn credit for an ornament, you simply need to equip it on a piece of armor and refresh your collection. From that point forward, you will maintain credit for that ornament even if you no longer own one of the items it applies to or have it equipped. This is accomplished through a new "permanent progress" system behind the scenes, which (like a lot of the changes in 1.1) gives me some nice foundation for exciting things in the future.

Season 2 Start

With ornament scoring now in place, Season 2 is ready to officially begin. While there are certainly going to be more additions to the scoring model (prestige raid lair being the most obvious addition), I believe what we have now is a good starting point for the Season. Eyeballing progress across the leaderboard, it seems like contribution from each goal is roughly in line with the overall effort required. All of that being said, unless something drastic changes between now and then, I am planning on Season 2 officially beginning with the weekly reset on Tuesday, January 9. This will give me time to kill any bugs that fall out from ornament scoring, make any final adjustments to the overall scoring model, and so on.

Thanks for checking out the update. There are some more fixes going live with these changes that aren't covered above, so feel free to check out the full update notes below. Join the Discord server or shoot us a tweet @lightdotgg to let us know what you think!

- afpac

Full Update Notes


  • NEW Any item that registers as a Masterwork should now show its kill counter in the item's tooltip, provided the count is greater than zero.


  • NEW Ornament scoring has been added
    • Earn credit for unlocking an ornament by equipping it once and refreshing your collection
    • Once the item shows in the Ornaments sidebar with a pink checkmark, you will permanently receive credit for that ornament, even if you no longer own the item or no longer wear the ornament.
  • BUG Collection should load significantly faster.
    • I'm no longer rebuilding the list of goal items every time the page is requested, just once in a while. This may have some consequences when a new manifest file is released from Bungie, but for now, it should be a big performance increase for everyone.


    • BUG The change to improve collection speed should also greatly increase the speed at which Player Profiles load.
      • Edit 3:00 PM 1/4: This speed-up change caused some pretty big, server-melting issues when pushed to the live server and has been rolled back for the time being. I will work to speed this up again in the next release.

Tuesday, December 19, 2017

Announcing the Database

What's New in 1.1

Hello again guardians!

With the 1.1 update to, I'm proud to announce, in my opinion, one of our most exciting new features: the Database.


As a WoW player for many years, it blows my mind that 4 years into Destiny we still don't really have a Wowhead equivalent. There are database sites out there for sure, but none of them really have the same feel of super flexible, interface-driven filtering to me (without forcing you to memorize text filters or learn regular expressions to make them work). I want the community to be able to, with a few simple clicks, find every Rare Warlock Bond in the game, see what new items were added to the game for their Titan in the most recent update, or really any other cross section of the item database.

Creating the database gives us the groundwork for some other cool features too. You're now able to hover over any item and view its key perks, any notes on the item (such as how to obtain it), and more to come in the future.

From there, you can now click on any item to see its detailed stats, Lore (when available), and Manifest definition.

Signed-in users can also review every item in the database (Default Ornament Perk, 1/5, would not use). When reviewing weapons and armor, you will be able to give two different scores: one for PVE and one for PVP -- we have the technology to separate them... take notes Bungie 😏. You can also upvote/downvote reviews to help provide the community's consensus on any item.

The item's overall review score will be based on the average of these two ratings across the board. You'll be able to see the individual scores next to the item in database search results and on the item detail page, and eventually I want to add a sorting option to the database to let you sort any result by Overall Rating, PVE Rating, and PVP Rating.

Hopefully you guys are as excited about the database as I am. It feels like a great start, with lots of potential for new tools to help people find what they're looking for and engage with each other.

As always, I'm anxious to hear everyone's feedback on what you think of the database, what features you'd like to see built in to it, etc. Thanks for checking it out!

- afpac

Check out the rest of What's New in 1.1:

The New Collection Manager

What's New in 1.1

As part of the 1.1 Update, the Collection Manager has been overhauled.

The obvious change here is that the Collection Manager now takes up the whole screen. As we keep adding new trackers, it made less and less sense to only use 60% of the available screen to show information. Beyond that, the previous collection manager had every item rendered when you loaded the page, which, though fine at the time, isn't sustainable as we keep adding more and more items to track. 

With the new collection manager, each tracker has an icon in the left menu that will let you jump to a full-screen view of its items. Any tracker with a corresponding leaderboard also shows your scoring breakdown for each of its goals. Swapping between trackers is a lot faster than in the previous version (try jumping from Eververse to Exotic Weapons -- much more pleasant now).

Three new trackers have been added for our three new leaderboards:
  1. Masterworks
  2. Followers of Osiris
  3. Vanguard & Crucible
Read more about the new Season 2 Leaderboards here.

The actual trackers have been upgraded to take advantage of some of the other new developments from the update:
  • Item Details now show when you hover over an item:
  • Masterworks have a gold aura inside of the item (Like in the screenshot above)
  • Clicking on any item will take you to that item's detail page, where you will be able to leave reviews, find similar items, view lore, and so on. 
Beyond these initial improvements, here are some features that didn't make it into the 1.1 update, but should show up in the next few weeks:
  • Masterworks will show your kill count when hovered
  • A toggle to hide all Season 1 items will be added
  • A tracker for any Dawning items will be added
Can't wait to hear what you all think of the new collection manager!

- afpac

Season 2 Leaderboard Changes

What's New in 1.1

Hello guardians!

With today's monster update that unveils the Database & Armory comes the first steps toward setting up the Season 2 leaderboards. This post is a follow-up to the previous discussion on what changes I had planned for Season 2, and it will hopefully catch you up to where my thought process is now. From there, I'm hoping to get some feedback on whether or not what I'm planning makes sense, seems fun, and so on.

Here's what I've got and what I'm thinking:


  • TLDR The leaderboards will remain in "Preseason 2" until I am confident in the basics of the new leaderboards that I'll be adding and the changes to existing ones. Once I feel the code and requirements are stable, we will swap to "Season 2" and the competition can fully begin.
The TLDR more or less sums it up. As I've said already, with the amount of uncertainty right now it's hard for me to say "yup, this is what you're going to need to focus on" without the possibility of me reducing the value of what you've worked on by 10% to add another leaderboard. I want to have a decent concept of what's what so no one gets screwed in the long run before I say that the season has started. I'll also make an announcement at least a week before the start of the season so everyone knows when to shift the grind into overdrive.

Overall Leaderboard Scoring

  • TLDR The Overall Leaderboard will no longer be a pure average of each goal's percentage complete. A new overall scoring system has been implemented that weights goals objectively based on number of components and subjectively based on difficulty. Look at the "Leaderboard" column on the right of any collection to see how to earn points for that goal.

Leaderboards came together in a pretty big hurry. I think from start to finish I had them from concept to coded in less than a week. I thought it would be cool to see how my collection compared to my friends and everyone else on the site. When trying to decide how to rank people, the most obvious way was to average all of the percent completions of all of the goals and then go from most to least.

This has some pretty bad side effects, especially with the way that I created the first season's goals. 

The prime example is Prestige Leviathan. That goal had only 30 components (15 Owned and 15 at Max Power). It's difficult content, but for those that were actually doing it, it wasn't particularly hard to eventually get 100% completion on that goal. Because of the overall scoring mechanism in Season 1, getting those 15 items and raising them to max power earned you 12.5% overall progress. To get that same progress against the Faction Rally goal, you had to earn 90 reputation ranks and own/max 146 items. It doesn't seem reasonable to me, despite the in-game difficulty of completing Prestige Leviathan, for those 30 components to be worth the same overall percentage as the 146+90 of the Faction Rally.

So, in Season 2, I have implemented a new scoring mechanism that weighs each component goal individually. With this new system, I am able to create much more granular goals and weigh them appropriately.

For example, the new Masterworks leaderboard scores as follows:

  • First 25 Season 2 Masterworks: 5 pts each
  • Second 25 Season 2 Masterworks: 3 pts each
  • All Season 2 Masterworks Beyond 50: 2 pts each
  • First 50 Season 1 Masterworks: 2 pts each
  • All Season 1 Masterworks Beyond 50: 1 pt each
This new scoring system allows me to incentivize grinding Masterworks but also put in a bit of diminishing returns so that you don't feel that you 100% have to try to get a masterwork version of every single legendary weapon. With vault space being what it is, that doesn't seem reasonable for any of us. 

An overall theme on the scoring is that Season 2 items are valued more highly than Season 1 items. Part of the goal here is to provide a bit of a "reset" so that we don't have people that start Season 2 with too much of an advantage because they progressed so far in Season 1. Beyond that, I think it's more interesting to try to grind for new items than just re-maxing all the items you acquired in Season 1 plus 50 new ones. I want to incentivize people to go out and do the new content (such as it is) but still give some credit for old items to reward going very hard on the grind. Hopefully that makes sense.

The Overall Leaderboard will now just rank based off of Overall Score -- the sum of all 10 leaderboard scores. Some leaderboards are worth more than others, and I think that's ok. Not all activities are created equal. However, as we move toward the official start of the Season 2, I'll be taking a close look at scoring values to make sure no one leaderboard is disproportionately valuable. 

Hopefully you guys can chime in and give me some help on what goals, if any, seem to be out of place.

New Leaderboards

  • TLDR Three new leaderboards: Followers of Osiris (Prophecy Weapons & Mercury faction armor), Vanguard/Crucible (Zavala, Shaxx, Ikora), and Masterworks. Potentially more once more info is available in the API

First and foremost, 3 new leaderboards have been added. 

The Followers of Osiris tracker and leaderboard will track your progress on Mercury. Currently it tracks progress toward the Kairos armor sets (which are obtained through Mercury faction engrams) as well as the Prophecy Weapons that you forge at the Lighthouse. Without spoiling too much, it looks like there is some time-gated content on Mercury that may also end up under this tracker. 

The Vanguard & Crucible tracker will track items that were previously under the "Vendors & Engrams" section for these vendors:
  • Commander Zavala
  • Lord Shaxx
  • Ikora Rey
I'm elevating these three to a leaderboard-level goal for a few reasons. First, the Ikora set is a bit of a grind to get in the first place, and it's not as simple to complete as just spamming public events in the EDZ. As for Zavala and Shaxx, I feel like the addition of their Armor Ornaments adds enough of a grind to their respective item sets to make progress toward them worth competing over. 

Finally, the Masterworks tracker and leaderboard will track progress toward Masterwork weapons, and potentially Masterwork armor if Bungie adds that before the end of the season. As mentioned above, scoring for this leaderboard hopes to reward you for grinding up to a certain point, but dwindle off as you obtain an increasingly large number of masterworks.

Beyond these three leaderboards, I will definitely be adding a tracker for The Dawning once information for what items it brings is present in the API. I'm still unsure whether or not I will create a leaderboard for it. My primary issue with the Dawning is its short duration. There's the possibility that we only get 1-2 weeks of the Dawning per year. If that's the case, I don't think that creating a leaderboard for it is really in the cards. However, as someone in the Discord suggested, I could potentially record progress against it and compile it into a full "D2Y1" leaderboard later in 2018. Also, if the Dawning adds SRL, it's possible that gets its own leaderboard since, if Destiny 1 is any indicator, SRL isn't necessarily only available during the Dawning.

Leviathan Leaderboards

  • TLDR Prestige Leviathan and Normal Leviathan leaderboards have been merged. Eater of Worlds goals have been added.
As discussed in the Season 2 Changes blog post:

When I initially created the site, the prestige raid hadn't come out yet, and judging purely by the API files, it wasn't clear if there would be power level differences, prestige exclusive items, or anything else that would differentiate prestige gear from normal mode gear. As we all now know, the prestige gear is entirely cosmetic, with very little gear unique to the mode in general. Unless we learn something about the upcoming raid lair to make it seem that there will be a significant difference in the gear obtained from its prestige mode (whether that be in the form of unique gear or just a huge number of cosmetic-only items), I think it makes the most sense to combine all Leviathan activity into one leaderboard.
While some of the stuff in that previous post is no longer true (since I hadn't come up with the new scoring system at that point), I still believe that it makes sense to combine these leaderboards to keep the overall number of component goals roughly in line across all leaderboards.

Eliminating Rank 30 Subgoals

  • TLDR All Rank 30 subgoals from Season 1 have been removed.
When I was working on the first version of the site, a lot of the stuff that ended up out there was just me trying to learn what's in the Bungie API, see what fun stuff I could do with it, and so on. Rank 30 requirements were an artifact of that. I knew that for the first Faction Rally once I hit Rank 30 I wouldn't be able to grind any more armor, so I wanted to know how close I was to hitting that mark. From there, it seemed like a reasonable thing to give people credit for when competing on the leaderboard -- if someone had bad luck on drops and ended up with 3/5 of a set of armor from engrams, the value they gained from reputation should help to offset that lack of progress in the Owned subgoal. 

With the changes from Season 2, especially being able to directly buy pieces of armor under certain conditions, I don't believe the Rank 30 subgoal is particularly meaningful anymore. Bungie is now giving us a way to fight the bad luck from random engrams, so I don't need to build in a way to try to equalize the lucky and the unlucky. Without that component, giving credit for your reputation rank feels the same as giving credit for Devrim Kay reputation rank. Anyone can get that rank to 150 if they really want to throw the time at it, and I don't think it's appropriate for me to encourage or require that to compete.

Affected Leaderboards:
  • Faction Rally
  • Trials of the Nine
  • Iron Banner
  • The Leviathan

New Subgoals for Ornaments

  • TLDR Any goal/faction/leaderboard/whatever that has grindable ornaments will have a subgoal for the collection of those ornaments
This change is in part to offset the removal of the Rank 30 subgoals, but also because there are some pretty unique and fun requirements to some of these that show dedication to completing the activity. 

As of right now, it's not possible for me to dig into the actual progress on each ornament to see if you've completed it. The only way for me to know that you've earned the ornament is for you to have a piece of armor for one of the classes with the ornament equipped (remember that unlocking for one class unlocks for all 3). I don't want to force people to keep their ornaments equipped forever for me to give them credit for unlocking them, so I'm going to have to develop a way for the site to remember which ornaments you've unlocked once it sees that you have, then give  you credit even if the ornament is no longer equipped moving forward. As of today, the ornament tracker on the Collections page is essentially just a placeholder until this "memory" system is developed. I hope to have that up and running in the next week or so.

Affected Leaderboards:
  • Faction Rally
  • Iron Banner
  • Trials of the Nine
  • Vanguard/Crucible (new)

Exotic Weapon Ornaments Subgoal Removed

  • TLDR The Exotic Weapons leaderboard no longer cares about ornaments
This, again, was me trying to learn what I could do and see what was fun and what wasn't. I don't want to encourage or require people to have to spend real money through Eververse to participate in any way. As Bungie adds more ornaments, it will be more and more tempting for people that want to compete to spend cash to earn progress on this category. So, to protect people from themselves and getting sucked into the Eververse pit, I'm removing it.

The pink diamond icon will still show up on any item you've earned an ornament for (including Exotic Armor now that they have ornaments too), but collecting them will have no bearing on leaderboard stats.

That's it for the Season 2 Leaderboard changes. I feel like the goals in this season, along with the new scoring system, grant a much more fair and, hopefully, fun experience. It's a pretty big shift from how we did things in Season 1, so I'm anxious to hear everyone's feedback.

- afpac

Check out the rest of What's New in 1.1:

The Guardian Armory

What's New in 1.1

Another big chunk of the 1.1 update is the addition of the Guardian Armory:

Most people who have played WoW should be familiar with the core concept of the Armory -- it's a tool that you can use to look up other players, see their build, progression, and so on.

The Armory is a Destiny 2 spin on that. The Armory Search will let you search for any player, even if they aren't necessarily a member:

Bringing up someone's armory profile lets you see their guardians, along with power level, build, selected perks, and basic stats:

For members, sadly, that's where the fun ends. Bungie's API is pretty strict when it comes to what it will let you see anonymously, so that's unfortunately all we can churn out for anyone that hasn't signed in.

However, for members, your profile goes into more detail. The leaderboard section will expand to let you see your rank on every leaderboard at once. The progress section gives you an up-to-date chart of your progress on the site over time, so you can see that spike when you finally got your last exotic and maxed it, or see the gradual increase from grinding out masterworks.

As a member, you can jump to your Armory profile from any page by hovering over the Armory link in the top nav bar:

Hopefully this gives some fun insight to members to be able to check out their progress, as well as the progress of other people on the leaderboards. I'm hoping that being able to click on someone on the leaderboard and actually dig around on their profile makes competing more interesting and personal. 

Beyond these initial features, here's what I have in mind for updates to the Armory over the next few weeks:
  • Being able to see someone's collection from their profile and compare it to your own.
  • Being able to save, share, discover, and equip builds of your own or from other players.

Keep an eye out for these features and more in the next few weeks. Until then, I look forward to hearing your thoughts on the Armory and other new features in 1.1! Update: 19 Dec 2017 -- Full Update Notes

What's New in 1.1

Hello guardians!

Hopefully if you've made it here, you've checked out the other blog posts on what all is changing with the 1.1 Update. If not, I highly recommend you check them out (there are TLDRs and lots of pictures -- this isn't a reading assignment). 

Below are the full details of everything that has changed in the 1.1 Update:


  • NEW The search box in the upper right will allow you to search the new Database for items from any page on the site.
  • NEW New navigation items have been added for Database and Armory
    • Hover over these to dig in to what they offer
  • CHNG Collection now takes you to the dedicated Collection Manager page
    • Click on the logo to get back to the new home page.

Home Page

  • NEW A new, dedicated home page has been added
    • The home page will focus on showing what's new, what's coming up, who's at the top of the leaderboard, what items are popular, and where you're at with your collection.


See the full Collection Manager blog post for more detail on the reasoning behind these changes.

  • NEW Icons in the left sidebar have been added to allow you to quickly jump to each tracker.
    • Mobile users can reveal this icon by clicking the right arrow icon above your Display Name at the top of the page.
  • NEW All item lists have been updated with items from Season 1.
    • Most trackers now sort by season in some way or another, so that you can see new items first (with a few exceptions)
      • In a future update, a toggle will be added so that you can choose which season(s) you'd like to see at a given time. 
  • NEW Trackers have been added for:
    • Masterworks
    • Followers of Osiris
    • Vanguard & Crucible
    • The Dawning (coming soon)
  • NEW All trackers that have a corresponding leaderboard now have a sidebar that breaks down your score on that leaderboard.
  • NEW All masterworks now have a gold aura inside the item's block
    • In a future update, hovering over a masterwork will show its kill count
  • NEW Hovering over any item will now show basic details on the item, including intrinsic perks and primary traits
  • NEW Clicking on any item will now take you to an item detail page, where you can see the full details, lore, manifest definition, and reviews for that item.
  • CHNG Now occupies the full screen to fit as many items on the screen at once as possible
  • CHNG Now only loads items for one tracker at a time, greatly increasing performance and ease of navigation between trackers, especially on mobile
  • CHNG All Rank 30 subgoals have been removed
    • Faction Rally will still display which factions your guardians are pledged to as well as their current rank -- it just will no longer contribute toward your leaderboard progress.
  • CHNG The Exotic Weapons Ornament subgoal has been removed
  • CHNG The Prestige Leviathan tracker has been merged into the Leviathan tracker
    • Eater of Worlds items have also been added
  • BUG Should no longer reload the page when your token expires


See the full Database Announcement blog post for more detail on the new Database, what problems it's trying to solve, what new features it allows us to make, and so on.
  • NEW The Database as been added
    • Any item in the Bungie provided Manifest can be found in the database
  • NEW Initial filtering options for the Database include:
    • Classified Items
    • Weapons
    • Armor
    • Rarity
    • Season
    • Class
    • Armor Slot
    • Weapon Slot
    • Bungie Item Category
      • Handles "Tags" on item detail pages, such as Weapon Types
    • Item Name / Flavor Text / Description
  • NEW The Database homepage provides quick categories for Season 2 content as well as the entire database.
    • Some of these categories are available on every page from the Database navigation hover menu
  • NEW From any item list, the filters at the top will drill down further into the initial list
    • To filter on the entire database, click the Database link in the navigation bar at the top, click the orange magnifying glass button, and filter from there.
  • NEW Clicking on any item will now take you to an item detail page, where you can see the full details, lore, manifest definition, and reviews for that item.
    • Weapons and Armor will allow separate PVE and PVP reviews
    • Ratings are shown next to each item in item lists as well as on its detail page.


See the full Armory Announcement blog post for more detail on the Armory, including how it lets you interact with your fellow members and the Destiny 2 community as a whole.

  • NEW The Armory has been added
  • NEW Look up any Destiny 2 player by hovering Armory in the navigation bar and clicking Search
    • Bungie's API requires a full match -- so you'll need to get the name exactly right (ignoring case sensitivity)
  • NEW For members, the Armory allows you to see your leaderboard progress as well as chart out your collection progress on a goal-by-goal basis. 
    • In a future update, members will be able to compare their collections, create and share builds, and more from their Armory profiles.
  • NEW As with elsewhere on the site now, clicking on any item will take you to its detail page.


See the full Season 2 Leaderboards blog post for more detail on what has changed from Season 1, what's up with the new scoring system, and more.
  • NEW Added three new leaderboards:
    • Masterworks
    • Followers of Osiris
    • Vanguard & Crucible
  • NEW A new scoring system has been implemented
    • See the blog post above for more... the details are too nitty-gritty to describe here.
    • Check the collection tracker for any leaderboard goal to see its specific scoring rules
  • NEW Your account cards at the top as well as all leaderboard entries now show that player's score
  • NEW You can now click on any player's name on the leaderboard to view their Armory profile
  • CHNG The Prestige Leviathan leaderboard has been merged with The Leviathan leaderboard
  • CHNG The Exotic Weapons ornaments subgoal has been removed
  • CHNG All Rank 30 subgoals have been removed
  • CHNG All factions with grindable ornaments now have Ornament subgoals. These include:
    • Vanguard/Crucible
    • Faction Rally
    • Iron Banner
    • Trials of the Nine
    • The Leviathan


  • CHNG The Clans page is temporarily disabled until I can catch it up to the changes from the version update. 
    • The new leaderboard scoring mechanism doesn't cooperate well out-of-the-box with the way Clans were originally coded. It's not a hugely popular feature, so I'm just going to turn it off for now and not hold up the rest of the update.

Known Issues

  • BUG The new collection manager has some inexplicably weird spacing in Firefox Quantum. Recommend using Chrome for the time being.
  • BUG The player profile screen is occasionally very slow, depending on Bungie server performance
    • I hope to build in some better ways of handling when this happens in a future update
  • BUG Ornament tracking on Collection pages is currently incomplete. A fix for this will be deployed before Season 2 officially begins.

Tuesday, November 28, 2017

Season 2 Changes

Hi guardians!

With Season 2, we're going to be making some changes to the site in a few different areas, as well as adding some exciting new features (more on that to come).

I wanted to take the opportunity to talk through my reasoning on a few of these topics and get some feedback before the season actually starts.

End of Season Standings

  • TLDR A snapshot of the leaderboard standings will be captured the last moment before Season 2 begins. Progress will be reset (where it makes sense) for Season 2. All progress recorded in Season 1 will be saved and visible on your player profile using the Season selector. 

A big thing I want to enable on the site is movement on the leaderboards. If someone is grinding out progress harder than someone else, I want them to be able to see that reflected in the standings. Resetting with the season gives everyone a fair chance to take a stab at claiming that top spot, as well as hopefully giving another reason to play the game.

However, there are some progression goals on the site that simply don't make sense to fully reset. Once you have all exotic weapons, you have all exotic weapons. The site is aware of the collection kiosk and will always give you credit for those items, even if you have none in your inventory.

But, at the same time, the new season brings some changes that introduce the opportunity for the playing field to be leveled back out:

  • The addition of new goal items will add a large chunk of percentage that no one will have at the beginning of the season
  • All max power progress will effectively be wiped, as the power level cap is increasing to 335
  • Faction ranks will only count ranks earned this season. Any ranks from Season 1 (or on your first check-in for new users) will not count toward Season 2 progress. This affects any leaderboard where reputation rank is a subgoal:
    • Faction Rally
    • Iron Banner
    • Trials of the Nine
    • The Leviathan
  • At least one new leaderboard will be added for Curse of Osiris activities that don't fall under anything else.
That last point leads me to...

New Leaderboard(s?)

  • TLDR I anticipate adding at least one new leaderboard, potentially more, depending on the final shakedown of new activities and gear from Curse of Osiris. Nothing set in stone until we actually see what's in the files, what gets added in game, etc.
A new leaderboard will almost certainly be added for Curse of Osiris activities. A lot of stuff that we can assume will be added with the expansion falls under other goals on the site (such as new exotics or Iron Banner ornaments), so this leaderboard will be designed to capture progress on everything from the expansion that doesn't make sense elsewhere. The weapons from the Lighthouse Forge are 99% going to fall under this new leaderboard, for example.

If there are a ton of items that end up falling into this bucket, it's possible I will break it into more than one leaderboard. But, for now, we can look forward to a minimum of one new leaderboard to cover CoO content.

Raid Progression

  • TLDR I plan on combining prestige and normal mode into a single goal with a single leaderboard, effectively eliminating the "Prestige Leviathan" leaderboard. Beyond that, I plan on including all new items that come from the new Raid Lair as part of the Leviathan goal set. 

When I initially created the site, the prestige raid hadn't come out yet, and judging purely by the API files, it wasn't clear if there would be power level differences, prestige exclusive items, or anything else that would differentiate prestige gear from normal mode gear. As we all now know, the prestige gear is entirely cosmetic, with very little gear unique to the mode in general. Unless we learn something about the upcoming raid lair to make it seem that there will be a significant difference in the gear obtained from its prestige mode (whether that be in the form of unique gear or just a huge number of cosmetic-only items), I think it makes the most sense to combine all Leviathan activity into one leaderboard.

This will have the side effect of lowering the contribution of prestige raid progress to overall leaderboard position. Currently prestige raiding is worth 12.5% of overall leaderboard score. Come Season 2, its worth will be roughly 6% of overall leaderboard score, assuming the proportion of normal to prestige items stays the same with the addition of the new gear from the raid lair.

In the end, I believe this is a fairer setup than Season 1, as it doesn't make a ton of sense for 15 purely cosmetic items to have the same worth toward your overall score as getting all ~70 available emblems, obtaining and maxing every piece of exotic armor, etc.

Seasonal Items

  • TLDR Any items that were available only in Season 1 will obviously not be counted against your progress in Season 2. The UI will be updated so that you can still track the progress of Season 1 items even though they may no longer be obtainable. Goals will be updated to include items exclusive to Season 2
This one is pretty straightforward. We all want to track items from all seasons, but it doesn't make sense to count Season 1 items against the Season 2 leaderboards. As far as the actual UI goes, I'm planning on just adding extra sections for items that are no longer available. However, if it's too big of a mess, it's possible I will add a toggle to show/hide items that are no longer obtainable. I'll be sure to give more details once that gets implemented.

That should cover the majority of the changes to existing features that will come with the Season 2 update. I've got a lot in the works for new features that should come out before or shortly after the season update, so keep an eye out for another blog post detailing those as well.

What do you guys think of the Season 2 plan? Leave a comment below or join the Discord server to discuss!